When we decided to start picking up Aerotech 2 and playing it, we realized two things quickly. One: We didn't really have enough map sheets to play it effectivly and Two: the way the maps were designed made it hard to avoid long periods of tedious zig-zagging. This wasn't much of a bother in Battletech, but it irked us enough to switch to Miniature rules. Tons has been written and displayed for Battletech, but warship combat has been left out in the dark, litterally and figuratively. So we took a look at the major problem facing a game of AT2, vector movement, and to our suprise the solution was a lot easier than we'd dreamed. Now, we share that with you.